They’ve got the “Jack in all trade”
Many characters always have something up in their sleeve to face off such strong opponents, but not in this case with these selected games. They use such unique abilities; copy, energies, mushroom abilities and much more.
Normally any character would bring their own weapons and powers skill, but they got it from enemies or in the ground waiting to be picked up. It could be their trait. Or one of the heated moments where they got the right element to show us something spectacular.
You could never know what kind of amazing powers lurking within. Grab these games in below and discover what’s amazing.
Time to excel the “Big Bang”: Kirby Triple Deluxe
One night while Kirby is sleeping, a giant beanstalk called the Dreamstalk begins growing under Dream Land and carries various landmarks, including Kirby’s house and King Dedede’s Castle, into the sky. When Kirby wakes up the next morning, he finds himself in a new land called Floralia, located high in the skies above Dream Land.
Kirby makes his way to Dedede’s Castle and finds that the culprit behind the Dreamstalk is a six-armed, spider/tarantula-like being named Taranza, who has captured Dedede. Kirby ascends the Dreamstalk and gives chase after Taranza to rescue Dedede and set things right once more. When Kirby finally reaches Taranza, he attacks Kirby using a brainwashed King Dedede.
After an intense fight, Kirby is able to knock out King Dedede and free him of his brainwashing. Taranza reveals that he has been working for Floralia’s Queen, the bee/wasp-being Queen Sectonia, and that the FlFloridianslanted the Dreamstalk in the hopes of summoning Dream Land’s hero to their aid. Mistakenly believing King Dedede to be that hero, Taranza kidnapped him on the orders of Queen Sectonia, who wants to use the Dreamstalk to take over Dream Land. Queen Sectonia betrays Taranza for his failure, tossing him from the tower before turning her sights on Kirby.
Developer: Hal Laboratory
Director: Shinya Kumazaki
Producer: Hiroaki Suga, and Hitoshi Yamagami
Designer: Yuki Endo
Programmer: Yoshihiro Nagata
Artist: Tadashi Kamitake
Composer: Hirokazu Ando, and Jun Ishikawa
Platform: Nintendo 3DS
Release: May 16, 2014
Mode: Single-player, Multiplayer
Get into the magical lands; Jak and Daxter: The Precursor Legacy
The game is set on a fictional planet incorporating fantasy elements, which consists of small and not very technology-advanced settlements, surrounded by varying environments and abandoned ruins. One major hub is Sandover Village, home of the two protagonists: Jak, a silent 15-year-old boy, and his best friend, Daxter, a loudmouth who is transformed at the game into a fictional hybrid of an otter and a weasel, called an ottsel.
Eco is a type of energy which dominates the world and was created by an ancient race of beings known only as ” Precursors”, implied by Samos Hagai at the beginning to be the masters of the universe and creatures of all life on the planet. The two boys live with Samos, the Sage of green eco, and father of Keira, who is implied to be Jak’s love interest. She builds the flying Zoomer vehicle that Jak and Daxter use multiple times throughout their adventure.
The primary enemies of the game consist of beasts known as “Lurkers” led by the antagonists Gol Acheron, the Dark Sage, and his sister, Maria, who has been turned evil by the effects of the dark eco they studied. Their goal is to open a giant silo full of dark eco and use it to shape the universe to their liking. Other characters are the Blue, Red, and Yellow Sages, all of whom are masters of the eco they take their name from.
Against Samos’ warnings, Jak and Daxter make their way to the forbidden Misty Island. There, they see two unknown figures ordering the Lurkers to gather eco and Precursor artifacts. The duo, worried about what they are seeing, prepare to leave but are soon discovered by a Lurker guard. Jak manages to kill it with an explosive device they found, but the resulting explosion seeds Daxter into a pool of dark eco.
He emerges transformed into an ottsel but is otherwise unharmed. Returning to their home of Sandover Village, they seek help from Samos. Samos explains that only Gol Acheron, the Dark Sage, can reverse the Transformation.
Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Director: Jason Rubin
Designer: Evan Wells
Programmer: Andy Gavin and Mark Cerny
Artist: Bob Rafei, Charles Zembillas, and Bruce Straley
Writer: Jason Rubin
Composer: Josh Mancell
Series: Jak and Daxter
Platform: PlayStation 2, PlayStation 3, PlayStation Vita, and PlayStation 4
Release: December 3, 2001
What a small view, for an enormous guy: New Super Mario Bros.
The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several Power-Ups that he completes his quest, including the Super Mushroom, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through eight worlds with a total of 80 levels, Mario must defeat Bower’s Jr.and Bowser before finally saving Princess Peach.
Mario and Princess Peach are walking together when lightning suddenly strikes Peach’s castle nearby. As Mario runs to help, Bower’s Jr. appears, sneaking up on the Princess from behind and kidnapping her. Realizing what has happened, Mario quickly rushes back and gives chase. Mario ventures through eight worlds pursuing Bowser Jr. and trying to rescue the kidnapped princess. Mario catches up to them and confronts Bowser Jr. occasionally, but is unable to save the princess from the young Koopa’s clutches. At the end of the first world, Bowser Jr. retreats to a castle, where his father, Bower, awaits Mario on a bridge over a pit filled with lava. In a scene highly reminiscent of the original Super Mario Bros., Mario activates a button behind Bowser to defeat him, and the bridge underneath Bowser collapses, causing him to fall into the lava which burns his flesh, leaving a skeleton.
Developer: Nintendo EAD
Director: Shigeyuki Asuke
Producer: Hiroyuki Kimura
Designer: Masanao Arimoto
Programmer: Nobuhiko Sadamoto and Eiji Noto
Composer: Asuka Ota and Hajime Wakai
Series: Super Mario
Platform: Nintendo DS
Release: NA: May 15, 2006
Mode: Single-player, and multiplayer
Let’s look at the 90’s: Sonic the Hedgehog
Sonic the Hedgehog is a 2-D, side-scrolling, platform video game. The gameplay centers around Sonic’s ability to run at high speed through levels that include springs, slopes, bottomless pits, and vertical loops. The levels are populated with hazards in the form of robots inside which Dr. Robotnik has trapped animals. Destroying a robot frees the creature, but is not necessary to complete the game. The player must also avoid touching spikes, falling into bottomless pits, and being crushed by moving walls or platforms, as well as drowning, which may be prevented by breathing air bubbles from vents. Sonic’s main means of attack is the Spin Attack, in which he curls into a ball and rotates, damaging enemies and certain obstacles upon collision. This may be performed by jumping or by rolling on the ground.
At the start of the game, the player is given three lives, each of which may be lost if Sonic collides with hazardous enemies or objects while in possession of no rings, falls to the bottom of the level screen, or exceeds an act’s ten-minute time limit. Signposts that act as checkpoints allow Sonic to return to the most recently activated post when he loses a life. If Sonic loses a life as a result of time running out but has another, the time will reset when he returns to the checkpoint. If all lives are lost, the “Game over” screen will appear, at which point the player may return to the beginning of the act with three lives if the player has any continues.
Scattered around each level are gold rings. Collecting 100 rings rewards the player with an extra life. Rings act as a layer of protection against hazards: if Sonic holds at least one ring when he collides with an enemy or dangerous obstacle, he will survive. However, all rings in his possession will be scattered; they flicker and disappear in a few seconds if not picked up again. If he is hit without holding any rings, he loses a life. Shields and temporary invincibility can be collected to provide additional layers of protection, but certain hazards, such as drowning, being crushed, falling down a bottomless pit, or running out of time, will cause Sonic to lose a life regardless of rings or other protection.
The main body of the game is split into six principal zones, followed by a short ‘Final Zone’. Each main zone has its own visual style, and while some enemies appear throughout the game, each zone has enemies and obstacles unique to it alone. Each main zone is split into three acts, all of which must be completed by the player. At the end of each main zone’s third act, the player confronts Dr. Robotnik for a boss fight. For most of the fights, Robotnik’s vehicle is fitted with different weapons. After completing the sixth zone, the player continues directly to the single-level “Final Zone” for the last encounter with Robotnik inside a large machine environment. Destroying Robotnik’s machine ends the game. A brief animation shows Sonic’s return to the game’s first zone, with animals liberated from Robotnik.
When Sonic reaches the end of Act 1 or Act 2 of a zone while holding at least 50 rings, a large ring appears through which he can jump to enter a “Special Stage.” In the Special Stages, Sonic is continually curled up in his Spin Attack animation and bounces off the bumpers and walls of a fully rotating maze. In these levels, the player earns a continue with every 50 rings collected, but the main goal is to obtain the Chaos Emerald hidden within the maze. Colliding with any of the blocks marked “GOAL” will instantly end the level.
Developer: Sonic Team
Designer: Hirokazu Yasuhara
Programmer: Yuji Naka
Artist: Naoto Ohshima, Jina Ishiwatari, and Rieko Kodama
Composer: Masato Nakamura
Series: Sonic the Hedgehog
Platform: Sega Genesis, Game Boy Advance, Microsoft Windows, Nintendo 3DS, iOS, Android, Apple TV, and Nintendo Switch
Release: June 23, 1991
Carried out by the professor justice: Mega man X legacy collection
The collections include feature galleries with illustrations, music, videos, and merchandise.
Unlike the previous Legacy Collection releases, the music gallery options have been improved. Players now have the option if they want to loop through each music track or not, along with the option to loop through all the music tracks for that specific game or the entire collection.
All the music tracks exclusive to this collection are given its own section.
The only difference between the English and Japanese releases of the Music Player in this game is the addition of the X4 songs Makenai Ai ga Kitto Aru and One More Chance in the Japanese release.
The Day of Σ OVA that was originally part of the Mega Man Maverick Hunter X release is available.
The ability to switch between the English and Japanese like in Mega Man Legacy Collection and Mega Man Legacy Collection 2. One notable difference is the ability to switch them by pressing a button based on the controller rather than going to an options menu.
A brand new mode titled X Challenge, which is a challenge-based mini-game that allows the player to fight two bosses from the SNES or PS1 X Games at the same time. Mega Man X Legacy Collection uses X Challenge Volume 1, and the third and final match from each Stage is exclusive to this version.
Additionally, clearing every stage on Hard mode unlocks a secret final battle with Ultimate Armor X and Awakened Zero. This secret battle will allow the player to be restored to 100% upon entry, but unlike a normal challenge, the game will go straight to the credits after the battle whether the player wins or loses.
In addition, Ultimate Armor X can also transform into the Fourth Armor, Falcon Armor, and Shadow Armor to perform different attacks. Also if X is defeated first, Awakened Zero will transform into Black Zero for the remainder. In addition, both characters gain access to additional special weapons/techniques from X4-X6 when the other character is defeated first.
Much like with Mega Man Legacy Collection and Mega Man Legacy Collection 2 each game has its own background frame. While each game only has one background frame, the player is now capable of accessing any of the background frames for all the games regardless of which one is being played, along with the one from X Challenge, and two hidden unlockable frames.
Much like with the Challenges 2 from the original release of Mega Man 10, regular challenges are available in the form of Hunter Medals and earning these in most versions excluding the Nintendo Switch version will earn the player trophies/achievement points.
When the credits for Mega Man X Legacy Collection are accessed from the Options in the main menu, it allows the player to play as X through the majority of the credits and be able to attack the credits, similar to the crossover game Super Smash Bros. for Nintendo 3DS and Wii U.
If enough is destroyed, sound effects will occur and eventually, a music note will appear. If the player can do this before the switch over to the last part of the credits, a musical composition called Re: Future will occur.
Though Re: Future can be seen in the Music Player, only the instrumental version can be listened to.
Platform: PlayStation 4, Xbox One, PC, and Nintendo Switch
Release date: July 24, 2018–July 26, 2018
Genre: Action Platformer