This cake is very delicious
I know it’s a bit late, but here’s what yesterdays event happen. The moment you all been waiting for. My birthday, thank you again to celebrate or read this content about the surprise event that transpires.
Even though I’m quite busy I still have time for you guys to say hello and talk about any old and new games with you guys, including accessories of course.
So I put out any games that talk about cakes, my favorite kind is that creative work on a recipe that comes to life, even though they’re sweet. Please take a look down below to find any good cake that tastes your buds.
The Sims(video game)
The inner structure of the game is an agent-based artificial life program. The presentation of the game’s artificial intelligence is advanced, and the Sims will respond to outside conditions independently, although often the player/controller intervention is necessary to keep them on the right track.
The Sims technically has unlimited replay value, in that there is no way to win the game, and the player can play on indefinitely. It has been described as more like a toy than a game.
Sims areinfluenced by the player to interact with objects or other Sims. Sims mayreceive guests, invited or not, from other playable lots or from unhoused NPC(non-player character) Sims.
If enabled in the game’s options, Sims have a certain amount of free will, allowing them to autonomously interact with their world. However, the player can override most autonomous actions by canceling them out in the action queue at the top of the screen.
Unlike the simulated environments in games such as Sim City, Sim Earth or Sim Life, Sims is not fully autonomous. They are unable to take certain actions without specific commands, such as paying bills, finding a job, exercising, and conceiving children. Sims communicate in a fictional language called Sim lish.
The player can make decisions about time spent on skill development, such as exercise, reading, creativity, and logic by adding activities to Sims’ daily agenda. Daily needs such as hygiene and eating can and must also be scheduled.
Although Sims can autonomously perform these actions, they may not prioritize them effectively. Much like real humans, Sims can suffer consequences for neglecting their own needs. In addition, Sims must maintain balanced budgets and usually supplement an income by obtaining a job.
Sims may earn promotions by fulfilling skills and maintaining friendships with others for each level, which lead to new job titles, increased wages, and different work hours. Alternately, Sims may also create and sell various artwork and items at home.
Developer: Maxis and Edge of Reality
Publisher: Electronic Arts, Aspyr Media, and EA Games
Producer: Kana Ryan
Designer: Will Wright
Programmer: Jeffrey Charvat and Jim Mackraz
Artist: Charles London
Composer: Jerry Martin and Marc Russo
Series: The Sims
Platform: Microsoft Windows, Mac OS, OS X, Linux, PlayStation 2, GameCube, Xbox 1
Release: January 31, 2000
Genre: Life simulation
Customer Review: 97
Rating: 3.3 out of 5
Cost: Amazon=$45, eBay=$12
Portal (video game)
Portal’s plot is revealed to the player via audio messages or “announcements”from GLaDOS and visual elements inside rooms found in later levels. Accordingto The Final Hours of Portal 2, the year is established to be “somewherein 2010″—twelve years after Aperture Science’s abandonment.
The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from GLaDOS, an artificial intelligence, about the upcoming test experience. Chell then enters into distinct test chambers that introduce players to the game’s mechanics, sequentially.
GLaDOS’s announcements serve as instructions to Chell and help the player progress through the game, but also develops the atmosphere and characterize the AI as a person.
Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.
Chell proceeds through the empty Enrichment Center, with GLaDOS as her only interaction. As the player nears completion, GLaDOS’s motives turn more sinister than her helpful demeanor suggests; although she is designed to appear helpful and encouraging, GLaDOS’s actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects.
The testchambers become increasingly dangerous as Chell proceeds, and GLaDOS evendirects Chell through a live-fire course designed for military androids as aresult of “mandatory scheduled maintenance” in the regular testchamber, as well as having some test chambers flooded with a bio-hazardousliquid.
In another chamber, GLaDOS boasts about the fidelity and importance ofthe Weighted Companion Cube, a waist-high crate with a single large pink heartcentered on each face, for helping Chell to complete the chamber.
However, GLaDOS then declares that it “unfortunately must be euthanized” in an”emergency intelligence incinerator” before Chell can continue. Some of the later chambers include automated turrets with childlike voices that fire at Chell, only to sympathize with her after being destroyed or disabled, such as “I don’t blame you” and “No hard feelings”.
After Chell completes the final test chamber, GLaDOS congratulates her and prepares her”victory candescence”, maneuvering Chell into an incinerator in an attempt to kill her.
As GLaDOS assures her that “all Aperture technologies remain safely operational up to 4,000 degrees Kelvin”, Chell escapes with the use of the portal gun and makes her Emisends mess
state chambers stat chambers right Chell make the chat within includes within includes statements y Dickins areas within the maintenance areas within the Enrichment Center.
GLaDOS becomes panicked and insists that she was only pretending to kill Chell, as part of testing. GLaDOS then asks Chell to assume the “party escort submission position”, lying face-first on the ground, so that a “party associate” can take her to her reward, but Chell continues anyway.
Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she became corrupt and had killed everyone else in the center, which is also revealed in a later comic.
Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction.
These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as “the cake is a lie”, and pastiches of Emily Dickinson’s poem “The Chariot”, Henry Wadsworth Longfellow’s”The Reaper and the Flowers”, and Emily Brontë’s “No Coward SoulIs Mine”, referring to and mourning the death of the Companion Cube.
Developer: Valve Corporation
Publisher: Valve Corporation
Designer: Kim Swift
Writer: Erik Wolpaw and Chet Faliszek
Composer: Kelly Bailey and Mike Morasky
Platform: Microsoft Windows, PlayStation 3, Xbox 360, OS X, Linux, Android
Release: October 10, 2007
Genre: Puzzle-platform game
Customer Review: 110
Rating: 3 out of 5
StardewValley is a farming simulation game primarily inspired by the Harvest Moon video game series. At the start of the game, the player creates their character, who becomes the recipient of a plot of land including a small house once owned by his or her grandfather in a small town called Pelican Town.
The player may select one of five farm maps according to their preference in playstyles, such as one with extra foraging spots, one with more mining resources, and another with a river used for fishing.
The farm plot is initially overrun with boulders, trees, stumps, and weeds, and the player must work to clear them in order to restart the farm, tending to crops and livestock so as to generate revenue and further expand the farm’s buildings and facilities.
The player may also interact with non-player characters that inhabit the town, including engaging in relationships with these characters; this can am with various grants the greenhouse farming character loses out the chat additional money rather farmer unities player loses out of in marriage, which the farm offered to help the player’s character to tend the farm.
The player can also engage in fishing, cooking, and crafting, and also explore procedurally-generated caves with materials and ores to mine or battle creatures within.
The player can take on various quests to earn additional money or work at completing bundles; specific collections of materials offered to the town’s Community Center. Completing bundles rewards the player with various items, including seeds and tools.
Completing multiple bundles grants the player access to new areas and game mechanics, such as desert and greenhouse farming. All of these activities must be metered against the characters current health, exhaustion level, and the game’s internal clock.
If the character becomes too exhausted, they will be returned to their house and restored with energy on the morning of the next day but having forgone any opportunities to continue in activities from the previous day.
If the player loses too much health, they will lose most of their energy and a random amount of money and items.
Developer: Concerned Ape
Publisher: Chuckle fish
Designer: Eric Barone
Platform: Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, Nintendo Switch, PlayStation Vita, iOS, and Android
Release: February 26, 2016
Genre: Simulation and role-playing
Mode: Single-player and multiplayer
Customer Review: 170
Rating: 4.6 out of 5
Cost: Amazon=$22, eBay=20, Game Stop=$15
In Cooking Mama, the player is tasked with cooking various meals using the device’s touchscreen. Following the instructions of the titular “Mama”, the player uses the stylus or their finger to perform different kitchen tasks, including chopping vegetables, slicing meat, flipping food in pans, and arranging the final items on the plate.
The version of the game for iOS also takes advantage of the accelerometer in its devices with some similar gameplay to Cooking Mama: Cook Off. Each of these tasks is performed by completing a mini-game which usually lasts less than 10 seconds.
The game play structure consists of the player progressing through a series of short mini games. The game features a total of 96 different dishes. Each mini game represents a different activity in the meal preparation, such as mixing, frying, or chopping the provided ingredients.
The mini game mechanics themselves range from quickly drawing parallel lines in order to chop items, to a rhythm game where ingredients are added to a skillet or the heat is adjusted precisely the right time.
In many cases, players must look at the top screen of the DS for guidance on what to do next and then perform the task on the bottom screen. If the player makes a serious blunder or time expires without enough progress being made, that step in the cooking process is considered a failure.
When this happens, a graphic of an angry “Mama” with flames erupting from her eyes is displayed, along with the caption “Don’t worry, Mama will fix it!”.
Completing a dish can require playing one minigame, or as many as a dozens. The players performance is rated when each dish is finished, based on the average result of each minigame.
Depending on the final score, the game may award the player a bronze, silver or gold medal. The highest medal earned for each dish recorded and displayed next to each item on the selection screen.
Developer: Office Create
Series: Cooking Mama
Platform: Nintendo’s DS and iOS
Release: March 23, 2006
Genre: Simulation and mini-game
Customer Review: 314
Rating: 4.3 out of 5
Cost: Amazon=$47, eBay=8, Game Stop=$10
The Legend of Zelda: Breath of the Wild
Breath of the Wild takes place at the end of the Zelda timeline in the kingdom of Hyrule. When the evil Calamity Ganon threatens Hyrule, he is defeated by Princess Zelda, a descendant of the Goddess Hylia, with the help of her knight, Link.
Hyrule matured into an advanced civilization, protected by four Divine Beasts—enormous animalistic machines— and an army of Guardians, autonomous weapons.
Upon Ganon’s return, four great warriors were given the title of Champion and piloted one of the Divine Beasts to weaken him, protected by Zelda, Link, and the Guardians. Link struck Ganon down with Master Sword, allowing Zelda to seal Ganon away.
10,000 years later, the kingdom of Hyrule regressed to a medieval state. Reading their ancestors’ prophecies, the Hyrulians recognized the signs of Ganon’s return and excavated the Divine Beasts and Guardians.
The champions of Hyrule’s races—Daruk, warrior of the mountainous Goron; Mipha, princess of the aquatic Zora; Revali, archer of the birdlike Rito; and Barbosa, chief of the desert-dwelling Gerudo—assembled to pilot the Divine Beasts, while Zelda and Link battled Ganon.
However, Ganon possessed the Guardians and Divine Beasts, turning them against Hyrule. KingRhoam and the Champions were killed, the castle town was destroyed, and Linkwas gravely wounded. Zelda took Link to safety, hid the Master Sword, and usedher magic to trap Ganon in Hyrule Castle.
100 years later, an amnesiac Link awakens in Hyrule. He meets an old man, who reveals himself as the spirit of King Roam. Rhoam explains that Ganon, sealed in Hyrule Castle, has grown strong; he pleads for Link to defeat Ganon before he breaks free and destroys the world.
Developer: Nintendo EPD
Director: Hidemaro Fujibayashi
Producer: Eiji Aonuma
Programmer: Takuhiro Dohta, Kenji Matsutani, and Hiroshi Umemiya
Artist: Satoru Takizawa
Writer: Akihito Toda
Composer: Manaka Kataoka, Yasuaki Iwata, and Hajime Wakai
Series: The Legend of Zelda
Platform: Nintendo Switch, Wii U
Release: March 3, 2017
Customer Review: 2,857
Rating: 4.8 out of 5
Cost: Amazon=$57 eBay=$60, Game Stop=$35