Let the young ones experience the gaming
We play games for some time now. But can the younger generation feel excitement like we do? These games are for children to play and learn the amazement to get an addicted. Sometimes it’s easy to get caught up in the seriousness of modern video games. Genres such as the first person shooter, high fantasy JRPG, and online MMOs continue to gain popularity, leaving video games for kids in somewhat of a niche.
To avoid all this, I got a plan of making parents feel the ease of buying these five games below.
Go back and see the stuffed boy in action: Little Big Planet
The series takes place in a world known as Little Big Planet, sometimes referred to as Crat world. Each curator is in charge of a part of Little Big Planet and they govern them independently. Little Big Planet has geography inspired by the real-life Earth.
All games in the series follow the main protagonist Sack boy; a small, brown, anthropomorphic, humanoid creature made of fabric with a zip fastener and button eyes. He can be customized to the player’s liking using costumes that are either unlocked in the game or bought as DLC from the PlayStation Store.
The player can control Sack boy’s four emotions; happiness sadness, worry, and anger. Each of which has three levels o intensity. The English language version of each game is narrated by Stephen Fry and in all formats, Fry’s scripts are written by Dean Wilkinson.
Genre: Puzzle Platformer
Developer: Media Molecule, SCE Cambridge Studio, Tarsier Studios, Double Eleven, XDev, United Front Games, and Sumo Digital
Publisher: Sony Computer Entertainment
Platform: PlayStation 3 PlayStation Portable PlayStation Vita PlayStation 4
The platform of origin: PlayStation 3
Release: Little Big Planet, 27 October 2008
Even despair sinks in her, she won’t lose the light: Child of light
In 1985 Austria, a princess named Aurora is born to a Duke, who rules over a kingdom of five hills, and his beautiful, yet mysterious wife. After Aurora’s mother apparently died, her father eventually remarried. On Easter Eve, Aurora falls mysteriously ill, her body freezes, and she seemingly dies in her sleep.
As a result, the Duke becomes bedridden, overcome with despair.
The player first takes control of Aurora after she awakens on an altar in the land of Lemuria. She meets and befriends a firefly named Igniculus, who leads her to a sword that she uses to arm herself, and eventually a chamber where the Lady of the Forest is imprisoned. Upon freeing the Lady, Aurora is told of the history of Lemuria.
Lemuria was once ruled by the Queen of Light until one night when she mysteriously vanished. From the darkness rose Umbra, Queen of the Night, who sent her daughters to steal Lemuria’s light– the sun, the stars, and the moon. The Lady further reveals to Aurora that the two worlds are connected by a mirror that was stolen by Umbra. To be able to use the mirror to go home, Aurora must recover Lemuria’s light.
The Lady then gives Aurora advice, a flute, and the stars which she had, granting Aurora the ability to fly. Along Aurora’s quest, she is joined by Rubella, an Aerostat jester with a slight word pronunciation problem, who is searching for her brother Tristis: Finn, a young, rather timed Capilli whose village is beset by a curse cast by Umbra; Norah, Aurora’s stepsister, who was pulled through the mirror to Lemuria; Robert, a popular trader; and Rubella’s brother Trist’s.
She further learns through a series of visions that her father’s health is declining and a nearby dam has burst, flooding the area. The people of his kingdom seek his leadership to resolve the crisis. but his combined despair and failing health rendered him unable to guide them.
Developer: Ubisoft Montreal
Director: Patrick Plourde
Producer: Jean-François Poirier
Designer: Melissa Cazzaro, Aurelie Débant
Programmer: Brie Code
Artist: Thomas Rollus
Writer: Jeffrey Yohalem
Composer: Cœur de pirate
Engine: UbiArt Framework
Platform: Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, and Xbox One
Release: April–July 2014
Genre: Platformer, role-playing
Mode: Single-player, multiplayer
Neither snow nor rain nor heat nor gloom of night shall keep them at bay: Tearaway
Tearaway is about a messenger a mission to deliver a unique message to the player, referred to by characters in-game as “the You”.
At the beginning of the game, players can choose whether to play as the male character, Iota, or the female, Atoi and navigate through a world constructed from paper to deliver the message. The player uses many of Vita’s features to guide Iota or Atoi and must battle with scraps, small enemies that try to prevent the delivery.
Developer: Media Molecule
Publisher: Sony Computer Entertainment Europe
Designer: Rex Crowle, David Smith, Swann Martin-Raget, Christophe Villedieu, John Beech, Victor Agren, Daniel Leaver
Artist: Rex Crowle, Jon Eckersley
Composer: Kenneth CM Young, Brian D’Oliveira
Platform: PlayStation Vita
Release: AU: 20 November 2013, EU: 22 November 2013, NA: 22 November 2013
Genre: Platformer, adventure
400 years before the events of Rayman: Hoodlums’ Revenge, Bubble Dreamer, Rayman, his best friend Globox, and a couple of Teensy friends are chilling out at Bubble Dreamer’s resting grounds, the Snoring Tree. However, their snoring disturbs an old granny from the Land of the Livid Dead, who retaliates by sending an evil army of horrendous creatures and the Darktoons across the world.
The heroes, being woke up, attempt to fight back, but are defeated and captured. Rayman escapes and finds the Darktoons have captured the Electoons that inhabit the world, imprisoned Betilla the Nymph and her sisters and plunged the Glade of Dreams into chaos. This causes Bubble Dreamer to go crazy, and as a result, have nightmares.
Rayman and his friends are then tasked by the Magician to gather enough Electoons to cure Bubble Dreamer and restore the Glade. Their efforts to locate the Electoons allow them to gain access to the various lands of the Glade and rescue the Nymphs along the way.
Eventually, they make their way to a mysterious gate, which can only be opened by rescuing the Glade Kings, who have been turned into monsters as a result of Bubble Dreamer’s nightmares.
Upon freeing the Glade Kings, the Nymphs are able to open the stargate, granting Rayman access to a hideout in the land of Moody Clouds. There, they discover that their supposed friend, the Magician, is the one responsible for the Moody Clouds. He secretly admires Mr. Dark, the villain of the original Rayman, and was in fact behind the events that caused the Land of the Livid Dead forces to attack, preoccupying the heroes and using the Lums they gave him to power and use his diabolical machines.
The Magician sends Rayman and his friends into a pit, but they escape and return to his office. The Magician then begins to dance and sends them into a dancing funk, using this as a good time to escape. The heroes chase after and fight the Magician in his escape airship, sending it crashing into the power source of his hideout.
The resulting chain of events causes the hideout to explode, while Rayman and hisfrfrfriend’sfree-fall back to the Snoring Tree, where they proceed to resume their relaxation.
If players manage to collect the ten ruby teeth throughout the game, they can gain access to the Land of the Livid Dead, where another monster awaits.
Developer: Ubisoft Montpellier, Ubisoft Paris, Ubisoft Casablanca, Feral Interactive,
Publisher: Ubisoft, Feral Interactive
Director: Michel Ancel, Sébastien Morin
Producer: Pierre-Arnaud Lambert
Designer: Lorenzo Avi.Julien Chevallier, Romain Claude, Axel Cossardeaux
Programmer: Philippe Vimont, Yousri Salas
Artist: Celine Tellier
Writer: Gabrielle Shrager
Composer: Christophe Héral, Billy Martin
Engine: UbiArt Framework
Platform: PlayStation 3, Wii, Xbox 360, PlayStation Vita, Microsoft Windows, Nintendo 3DS, OS X
Release: 15 November 2011
Mode: Single-player, multiplayer
Publisher: Mojang, Microsoft Studios, Sony Computer Entertainment
Designer: Markus Persson (2009–2011), Jens Bergensten (2011–present)
Artist: Markus Toivonen
Platform: Microsoft Windows, macOS, Linux
Release: 18 November 2011
Genre: Sandbox, survival
Mode: Single-player, multiplayer
Minecraft is a 3D sandbox game that has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game. However, there is an achievement system. Gameplay is in the first-person perspective by default, but players have the option for a third-person perspective.
The game world is composed of rough 3D objects—mainly cubes and fluids and commonly called “blocks”—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can “mine” blocks and then place them elsewhere, enabling them to build things.
The game world is virtually infinite and procedurally generated as players explore it, using a map seed that is obtained from the system clock at the time of world creation. There are limits on vertical movement, but Minecraft allows an infinitely large game world to be generated on the horizontal plane.
Due to technical problems when extremely distant locations are reached, however, there is a barrier preventing players from traversing to locations beyond 30,000,000 blocks. The game achieves this by splitting the world data into smaller sections called “chunks” that are only created or loaded when players are nearby.
The world is divided into biomes ranging from deserts to jungles to snowfields; the terrain includes plains, mountains, forests, caves, and various lava/water bodies. The in-game time system follows a day and night cycle, and one full cycle lasts 20 real-time minutes.
A few of the hostile monsters in Minecraft, displayed from left to right: zombie, spider, undermans, creeper, and skeleton.
Players encounter various non-player characters known as mobs, such as animals, villagers, and hostile creatures. Passive mobs can be hunted for food and crafting materials, such as cows, pigs, and chickens.
They spawn in the daytime, while hostile mobs spawn during nighttime or in dark places such as caves—including large spiders, skeletons, and zombies. Some hostile mobs such as zombies, skeletons and drowned, burn under the sun if they have no headgear. Some creatures unique to Minecraft have been noted by reviewers, including the creeper and the ender man.
Many commentators have described the game’s physics system as unrealistic. Liquids continuously flow for a limited horizontal distance from source blocks, which can be removed by placing a solid block in its place or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as Redstone.
Minecraft has twalternateve dimensions besides the main world: the Nether and the End. The Nether is a hell-like dimension accessed via player-built portals; it contains many unique resources and can be used to travel great distances in the overworld. The player can build an optional boss mob called the Wither out of materials found in the Nether. The End is a barren land consisting of many islands.
A boss dragon called the Ender Dragon dwells on the main island. Killing the dragon cues the game’s ending credits, written by Irish novelist Julian Gough. Players are then allowed to teleport back to their original spawn point in the overworld and continue the game indefinitely.
The game consists of five game modes: survival, creative, adventure, hardcore, and spectator. It also has a changeable difficulty system of four levels. For example, the peaceful difficulty prevents hostile creatures from spawning, and when playing on the hard difficulty players can starve to death if their hunger bar is depleted.